starsector hull forge. Evolution 3. starsector hull forge

 
Evolution 3starsector hull forge 8

The Special contact you get at the Prism Freeport with Nexerelin is great. 240 AI ship points means 50% boost up to -50%. . ago • Edited 1 yr. - open up the settings. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. You take our your Gryphon in the skirmish phase of the battle and blow up 2-3 capital ships. 96a] Industrial. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Crew casualties in combat are increased by 10%. 1. With our comprehensive installation and usage guide, you'll be able to install and use [0. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). Ancient laboratory -. fs. Changelog: 1. Even if it's not, taking hull damage can cause crew losses. Added a setting to disable hull production limitations. csv. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. 6. 1a] Supply Forging 1. Industrial. EDIT: New update CTDs on Launch. For me it is: D:SpieleStarsectorstarsector-coredataconfig. HMI adds like 3 or 4 systems worth of exploration content. 95. Fatal: Ship hull spec [csp_griffinP] not found. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. Thought that this was supposed to be a rift generator. fs. 1. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. Evolution 3. f - Campaign content expansion. that adds +X% damage to each hull on the list **BUT** gives a Faction wide +x% cost to making hulls. While I'm aware the intention was to balance the game and force a few. An exact setlist wasn't found. 1 - should be save-compatible with 1. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Let´s see witch are the best !Something about Starsector (From official website)Starsector (. 1. 96a] Industrial. Guilty-Deer-2147. Go to starsector r/starsector. modded help. Reverted numerous weapon balance changes. With our comprehensive installation and usage guide, you'll be able to install and use [0. An insectoid race that uses high tech bio-cybernetics to grow their living ships. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. ago. 95. c - Campaign content expansion. 96a] Industrial. Change the 0 to 6 and it should be addable to every carrier. Arcane signatures - Laboratory. Evolution 1. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. So if you want your escort protecting the front (e. Phase Lib. 5 with ease and take your gaming experience to the next level. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. He showed us how he operates the forge, shapes, stamps, burnishes etc. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. That "ship. 9. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Heavy industries produces $25k of personal budget per unit of production. Evolution 3. It was then at commented and. You need a ship forge for complete templates. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Variable Assembler produces small amounts of the item, but doesn't use an industry slot. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Added Three Domain Stations, these are buildable at colonies. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Military base too. 95. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. Forge Production 1. 96a] Iron Shell 1. 2%. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. This is a work in progress, so if you are a competent modder please consider adding to this. The previous list showed an infinite number of variants. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». GTG - Hull Mod Tier List. r/starsector. Reply. lang. 1 with ease and take your gaming experience to the next level. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. ship file. 1a] Forge Production v1. I get one within a half-dozen research stations usually as you have a chance to roll one from the station, and then from the 2 or 3 times you can salvage the debris fields. 3. modded help. So i heard something about a mod adding more hull mods and was very interested. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. Not sure about the name tho lol. Aria the Escalation v. 8. clumsyninja240 • 2 mo. 2. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. 0: - Change Starsector version to 0. D - degraded drive field, increased maintenance. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 96a] Industrial. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Evolution 3. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. impl. How to get blueprints by raidingRe: [0. 3. Ship Loadout Guide (1/?) - Hullmods and Flux. First off, thanks! I don't mind a question like this at all. ". Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. json. Hoboman2000 • 1 yr. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Fatal: Ship hull spec [csp_griffinP] not found. Re: [0. 8 ship with the exploration refit hull mod needs to have it removed before updating. Pretty neat for early game i would say. Nes's SAW Ships: Nes's SAW Weapons: Spoiler. Open IntelliJ IDEA. 95. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. Reply reply AmusinglyAverage. 30 votes, 18 comments. c - Campaign content expansion. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. ago. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. Re: [0. yeah I honestly can't go back to pristine ships after industry skills. Installed. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Crew training grants 15% unless you start spamming capitals, 50%. Thank you for your time. Evolution 3. . Then deconstructed it to copy it in a hull forge and. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. I. 9. 9 -> ~0. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. Dynamic Ship Generation. Increase your budget by producing more. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. Only 2 logistics mods per ships. TheOrganHarvester123 • 1 mo. c - Colony content expansion. TheThunderhawk • 3 yr. ago. - Adjusted the hull repair rate of its passive system from 1% to 0. Go to starsector r/starsector. II. Reply reply [deleted] • [removed]. Open starsectorstarsector-coredatahullmodshull_mods. aaronrizz • 3 yr. Starsector Hull Mods Guide - 0. All. It converts metal and heavy machinery to supply. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. - Redesign of stations' shield systems. You then take the new blueprint to. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Hoist the sails and go pirating. 12. Heavy industries produces $25k of personal budget per unit of production. Tier list for Hull Mods in 0. The super ships you can make with the hull forge triangle. Some hullmods are built into ship hulls and cannot be removed. Arranging holidays in an embrace with the Starsector is priceless. 95. Try focusing on one faction at a time. Updated to 1. Hullmod. Its freakin wonderful. If all of the above ticks your boxes, please give it a look!A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Celebrating 2k subs and the end of another series, here's my tier list. . This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. « Reply #10 on: January 10, 2022, 01:26:47 PM ». Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. RuntimeException: Ship hull variant [kite_Stock] not found! java. 95. 95. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. 96a]Epta Consortium - 2. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. Elevate your Starsector gameplay with the [0. Blueprints, Doctrine, and Production. comment sorted by Best Top New Controversial Q&A Add a Comment. Quote from: geminitiger on September 06, 2021, 08:05:19 AM. - Updated for Starsector 0. c - Campaign content expansion. 3 (forge_production) Commissioned Crews 1. Hopefully fixed a bug with repeating mothership interactions. Ok, you need a seperate structure to make stuff from that, called hull forge. Very important. ago. It still needs it to put onto a ship, it just doesn't use it up. ago. 9. CombatMain - java. StarSector Wiki is a FANDOM Games Community. BackgroundHere • 2 mo. 1) The bonus from the ancient lab nullifies on save load. - Made the Lithovore's Radar move. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. He. being that the counter is exploitable — if you purchase s-mod slots on a ship before feeding it to the deconstructor/hull forge, the reconstructed ship keeps the extra s-mods while the internal counter resets (due to the reconstructed ship. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. • Auxiliary Generators: Provides some slot. Increasing vents will give you better passive vent, and better active vent. Here comes the Star Wars mod in the year of 2020. Step 3: Put an Empty Forge Template on the Hull Deconstructor. 95a] Hullmod. this is from last patch but the idea holds up. Hello, I'd like to report a couple of bugs that I've found. ago. starfarer. It stood out to me in particular since I had almost a full fleet, all *heavily* d-modded and I was getting like 10-15 d-mod removals in a month. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. Reloads at a random interval of 10-15 seconds. combat. 95. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. 7. 5mil to build. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. - open up the settings. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. v2. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. HMI adds like 3 or 4 systems worth of exploration content. 1a] Supply Forging 1. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. It also sync very well with repair, logistic and endurance skill. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. That shrinks 186 inventory space down to 1 space used at base level. does what it sounds like. - Civilian ships gain a set percentage of all XP gained at the end of a battle. 5 Mod, the choice for serious players seeking advanced features and customization options. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). • 1 yr. 96a] Forge Production v1. So you might want to wait until this bug is fixed. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. 2MB ; 24-- Star Forge Utilities 0. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. 456. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. 3 Mod, the choice for serious players seeking advanced features and customization options. Azrael9986 • 4 yr. Re: [0. Discuss modding Starsector here. DME adds some new enemies to fight, and Seeker. csv. Automated with data. Starsector > Mods > [0. If you are on iron shell 1. • 15 days ago. 95. Evolution 3. fs. 0 = Starsector 0. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. 1. As far as ship choice, it sounds like you have something that works for you, at least for now. 8 save, remove the hull mod, save, exit and update to prevent a conflict. IMHO it's better to synergise Advanced core with Optics mod for a hard-hitting long-range 4-turret battleship, or forget that, use autopulses and plasma cannons (or whatever) and shield/flux mods to maximize the time a paragon can use its shield system to tank any given amount of damage by switching between shields. 0 (May 6, 2017) Updated to support Starsector 0. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. The Tragically Hip setlist: Open YouTube Playlist. Credits. A single pristine nanoforge and orbital works is all you need. 3. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 95. Combat endurance on AI core gives +15% readiness, 35% now. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Tools, guides, and other resources. with reverse engineering being the hull deconstructor or hull forge, or. They are symmetrical, have lots of ballistic weapons, hull and armor. You will deploy less and less of your fleet as the game goes on. ago. Evolution add a new industry Salvage Yards making the count to 5. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. These are meant for broader use within the Starsector. - Watch as all the ships are deleted. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. v2. Factions will wage war against each other and try to conquer their enemies. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Elevate your Starsector gameplay with the [0. There’s a modded faction called HMI (Hazard Mining Incorporated). 95, so if you just changed the version number in the mod_info. . Stacks well with +20% to performance from a level 5 pilot. 3. 1 - Save Compatible with v2. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. With our comprehensive installation and usage guide, you'll be able to install and use [0. A 25% penalty to upkeep for everything is painful. Elevate your Starsector gameplay with the Forge Production v1. json. fs. (10% armor and hull damage repaired after battle at no cost and increases ship recovery chance by 25%. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 2. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. The nice part about missiles, not Torpedos, is that they can travel trough your ships and hit the enemy. Join a faction to gain useful support and represent them in war and peace, or start your own. skips with d-mods are cheaper on an upkeep basis, cost less points to deploy and overall kick ass. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Starsector > Mods > [0. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . 183 that might be it. When it reaches zero the ship is disabled or destroyed. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. getHullSpec (). Go to starsector r/starsector. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. With our comprehensive installation and usage guide, you'll be able to install and use [0. 6 Add Rohkea-class Frigate, Pinnance-class Frigate, Lupus-class Missile Frigate, T-20 Umbaran Starfighter. 25. « Reply #10 on: August 01, 2020, 06:31:12 PM ». 96a] Forge Production by Ontheheavens [0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. 8. - Fixed the issue where the were modules unable to use the N-Repair system. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Step by step on: How to use the Hull Deconstructor. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. New feature: Plausible way of obtaining hullmods - salvage from. Increasing vents will give you better passive vent, and better active vent.